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Class Summary | |
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Lighting | A representation of the lighting of a scene, with a method for finding the shading of a surface depending on its angle to the light. |
Projector | Projector is used for drawing a 3D facet in 2D, either as an outline or as a shaded, filled polygon. |
R3 | Cross product and rotation matrix generators for 3D. |
Rn | These are collected functions on generic vectors and matrices. |
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